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Who am I?

I'm currently studying Software Engineering at Montreal's ETS University, from which I'll graduate in December 2017. I love competitive programming, backpacking and trekking. My software engineering interests are diverse, but I'm especially excited about the following areas:

  • Computer Graphics (OpenGL/Direct3D)
  • Virtual & Augmented Reality
  • Video Games Development
  • March 2016

    Ubisoft Montreal Game Lab Competition 2016

    Between January and March 2016, I participated in the Ubisoft Montreal Game Lab Competition, where teams of 8 full-time students had to create a game in less than 10 weeks. My team and I created Astral Tides, a game that won Best Art Direction and got nominated in 6 out of 8 categories.

  • September 2015


    In September 2015, I did an internship at Autodesk. There, I worked on Revit Live using the newly released Stingray Engine. Even though Revit Live is a 3D visualization tool for architects and not technically a game, Stingray was perfect for the task.

  • March 2015

    Pixel Challenge Quebec

    In March 2015, I went to the Pixel Challenge 2015 to compete in the Amateur/Student competition, where my team and I got the second place award with À Bout de Souffle. It was my first game jam and I thoroughly enjoyed it.

  • September 2014

    Behaviour Interactive

    In 2014, I got my first internship at a video games development company: Behaviour Interactive. I had the chance to work on Home: Boov Pop for about 7 months and I learned how to use the Unity game engine.